Monday, October 29, 2012

10/21/2012

Take Quiz

Show newest lighting effort


Install and use sIBL from HDR Labs

W:\MAA333_Adv_Lighting_Shading_CAMPBELL\filesFromInstructor\sIBLfiles


Homework:
create a MEL or python script which preps an empty Maya scene for rendering Photoreal

Thursday, October 25, 2012

10/25/2012

Show your 3 renders via PPT.


Homework:
Update your 3 lighting images
&
Do 1-5 of the Tojek HDR tutorials:
HDR for 3D

*There will be a quiz over this content next class



Monday, October 22, 2012

10/22/2012

Present content about your assigned light.


Next:
Load an empty scene with the Stanford Dragon scanned model.

Light your Blinn Shaded dragon with these images in the background:






Before you begin create a paint-over for each image.

For example:

with this background

paint where light and color will hit and include sharpness/directness of the light


Paint-over

Then light:
  • First with directional lights
  • Show for review
  • Then add spot lights for detail


Thursday, October 18, 2012

Homework due next class


Homework due next class
Presentation/show in Maya, strengths weakness, how to...

Ambient Light - Kevin 
Directional Light - Aaron
Point Light - Mary
Spot Light -  Kadeem
Area Light -
Volume light - Kody
Use AO shader - Richard
IBL methods (see HDR labs) - Kyle
Background Shader -

Those absent, Kyle, Mary, Will chose one of the available topics and present on it next class.

Did not Present:
Kevin
Will

Monday, October 15, 2012

10/15/2012

Show instructor your status on the last of the tutorials (09-end)



Discuss in class what new skills these turotials are adding to your bag of tricks.

Shader:
Sampler info node

download 3Delight, let's see if it works for you.

step through different kinds of lights.

Monday, October 8, 2012

HW & most thorough Renderer article on the internet

Complete through lesson 08 
&
Nerd it up with this article: 
http://www.fxguide.com/featured/the-art-of-rendering/

Write a summary of important content to you and what you learned from this article.  
*Turn in a piece of paper with your summary/thoughts on the content.

Turn in HW, render light passes, materials

Show me your lighting status for a grade.

Next:
Render out a light pass for each light in Maya and comp in AE.

Render out light passes as each of the 3 file types, PNG 8bit, EXR 16bit half float, TIFF 16bit half float

Comp these passes together and animate their dimming on.

Export out an HD quicktime file.


Turn in your movie file here:

W:\MAA333_Adv_Lighting_Shading_CAMPBELL\Homework\assignment02_charLtInEnv


Next materials with Ed Whetstone:
http://www.digitaltutors.com/11/training.php?pid=650&autoplay=1