Due on Thursday BEGINNING of class.
Your 1 shot comped for review, with final changes to be made during class if time allows.
Monday, December 10, 2012
Monday, November 19, 2012
Due 11/26/2012
Team Portal Gun:
Aaron: create physical props: Gun, greneade
Kevin: create versions of portal
Richard: create 3D gun effect
Team Portal in Sky:
Kyle: model and texture Ship
Mary: model set to scale, and on shoot day "set survey"
Kadeem: animated portal
Kody: animated leaves
Will: is working on last months assignment
Aaron: create physical props: Gun, greneade
Kevin: create versions of portal
Richard: create 3D gun effect
Team Portal in Sky:
Kyle: model and texture Ship
Mary: model set to scale, and on shoot day "set survey"
Kadeem: animated portal
Kody: animated leaves
Will: is working on last months assignment
Thursday, November 15, 2012
11/15/2012
Show your Match moved CG from footage shot last class.
2 VFX shots:
present your concepts and continue to plan for day of shooting.
Monday, November 12, 2012
Due 11/12
Present your 3 ideas for VFX project and notes on how to complete each.
As a class we will attepmt to narrow down to the best 2 conecpts.
Next:
Match move test in Lab today
As a class we will attepmt to narrow down to the best 2 conecpts.
Next:
Match move test in Lab today
Monday, November 5, 2012
Due Nov 8th
DUE:
Show your quicktime using the HDR you photographed.
(using photos shot by instructor is allowed)
In class:
Today we need to return to the topic of choosing a concept for a VFX shot that we can now match real world lighting with.
We have learned how the following must be correct to match real world lighting:
Show your quicktime using the HDR you photographed.
(using photos shot by instructor is allowed)
In class:
Today we need to return to the topic of choosing a concept for a VFX shot that we can now match real world lighting with.
We have learned how the following must be correct to match real world lighting:
- scale
- color space, Linear
- render out using 32bit or half float 16bit EXR's
- we know how to generate our own custom environment lighting using a light probe. (last class)
Need to resolve:
- rendered frames may not be correct, (frames must be viewed in 32bit viewer)
Spend class researching looking for what visual effect you want to do, when you find your top 3 ideas run them by me.
Next class you will each present your top 3 ideas in PPT form and from that pool we will chose 2 to be made by the class. Using both a class vote and instructor input (instructor reserves powers of dictatorship) to come to a final choice.
Guidelines:
- simple is better
- 5-10 second effect
- Include sketches and plans of set
- Explain technically how you will solve the challenge
- what measurements will you take?
- Fact: on set you will shoot both a locked off version and handheld version of appropriate
- Class, together let's find a proper light probe for these 2 projects
Nov 5th
DUE:
- Present your Quicktime animation to the class
- Step us through your photoreal settings in your Maya file
Discuss how your workflow for this project went and any issues you had, how did you solve them?
In Class:
We will each make our own HDR image today.
Tools Use:
- Cannon 7D
- Light Probe
- 2 camera stands
- Photoshop (combine images and clean up)
- HdrShop (convert Light Probe to Lat/Long)
Test your HDR in your animated spheres scene.
Thursday, November 1, 2012
Nov 1st
Show me the list of steps you script is automating. (in text document)
Turn in your script for me to execute.
In class:
Use the Chelsea Stairs HDR and model a simple floor and dark wood textured steps only, you are NOT matching model to photo (use a marble texture like in photo)
Create +20 spheres that are textured and are rigid bodies that roll down your steps and on floor. (length of animation should be short)
Be sure all settings are correct for a photoreal render and render out 32bit EXR files.
Render your frames.
Homework:
Turn in your script for me to execute.
In class:
Use the Chelsea Stairs HDR and model a simple floor and dark wood textured steps only, you are NOT matching model to photo (use a marble texture like in photo)
Create +20 spheres that are textured and are rigid bodies that roll down your steps and on floor. (length of animation should be short)
Be sure all settings are correct for a photoreal render and render out 32bit EXR files.
Render your frames.
Homework:
- DUE a quicktime of your movie file, Resolution: Full HD, sorrensen encoded.
- Complete lesson 6 and 7 (this will help you with your spheres render)
Monday, October 29, 2012
10/21/2012
Take Quiz
Show newest lighting effort
Install and use sIBL from HDR Labs
W:\MAA333_Adv_Lighting_Shading_CAMPBELL\filesFromInstructor\sIBLfiles
Homework:
create a MEL or python script which preps an empty Maya scene for rendering Photoreal
Show newest lighting effort
Install and use sIBL from HDR Labs
W:\MAA333_Adv_Lighting_Shading_CAMPBELL\filesFromInstructor\sIBLfiles
Homework:
create a MEL or python script which preps an empty Maya scene for rendering Photoreal
Thursday, October 25, 2012
10/25/2012
Show your 3 renders via PPT.
Homework:
Update your 3 lighting images
&
Homework:
Update your 3 lighting images
&
Do 1-5 of the Tojek HDR tutorials:
Monday, October 22, 2012
10/22/2012
Present content about your assigned light.
Next:
Load an empty scene with the Stanford Dragon scanned model.
Light your Blinn Shaded dragon with these images in the background:
For example:
with this background
paint where light and color will hit and include sharpness/directness of the light
Paint-over
Next:
Load an empty scene with the Stanford Dragon scanned model.
Light your Blinn Shaded dragon with these images in the background:
Before you begin create a paint-over for each image.
For example:
with this background
paint where light and color will hit and include sharpness/directness of the light
Paint-over
Then light:
- First with directional lights
- Show for review
- Then add spot lights for detail
Thursday, October 18, 2012
Homework due next class
Homework due next class
Presentation/show in Maya, strengths weakness, how to...
Ambient Light - Kevin
Area Light -
Background Shader -
Those absent, Kyle, Mary, Will chose one of the available topics and present on it next class.
Did not Present:
Kevin
Will
Monday, October 15, 2012
10/15/2012
Show instructor your status on the last of the tutorials (09-end)
Discuss in class what new skills these turotials are adding to your bag of tricks.
Shader:
Sampler info node
download 3Delight, let's see if it works for you.
step through different kinds of lights.
Discuss in class what new skills these turotials are adding to your bag of tricks.
Shader:
Sampler info node
download 3Delight, let's see if it works for you.
step through different kinds of lights.
Monday, October 8, 2012
HW & most thorough Renderer article on the internet
Complete through lesson 08
&
Nerd it up with this article:
http://www.fxguide.com/featured/the-art-of-rendering/
Write a summary of important content to you and what you learned from this article.
*Turn in a piece of paper with your summary/thoughts on the content.
&
Nerd it up with this article:
http://www.fxguide.com/featured/the-art-of-rendering/
Write a summary of important content to you and what you learned from this article.
*Turn in a piece of paper with your summary/thoughts on the content.
Turn in HW, render light passes, materials
Show me your lighting status for a grade.
Next:
Render out a light pass for each light in Maya and comp in AE.
Render out light passes as each of the 3 file types, PNG 8bit, EXR 16bit half float, TIFF 16bit half float
Comp these passes together and animate their dimming on.
Export out an HD quicktime file.
Turn in your movie file here:
W:\MAA333_Adv_Lighting_Shading_CAMPBELL\Homework\assignment02_charLtInEnv
Next materials with Ed Whetstone:
http://www.digitaltutors.com/11/training.php?pid=650&autoplay=1
Next:
Render out a light pass for each light in Maya and comp in AE.
Render out light passes as each of the 3 file types, PNG 8bit, EXR 16bit half float, TIFF 16bit half float
Comp these passes together and animate their dimming on.
Export out an HD quicktime file.
Turn in your movie file here:
W:\MAA333_Adv_Lighting_Shading_CAMPBELL\Homework\assignment02_charLtInEnv
Next materials with Ed Whetstone:
http://www.digitaltutors.com/11/training.php?pid=650&autoplay=1
Wednesday, October 3, 2012
Turn in assignment #1
Turn in photos
Show your best 8 and show those images that meet the following criteria.
Show your best 8 and show those images that meet the following criteria.
- Macro
- DOF
- 1 light sources
- 3 lights sources
- soft lights
- portrait
- plant
- still life
In Class
Chose your best color image (instructor may over ride your decision)
light 11rig with your photo in the background.
Homework:
DT
Monday, October 1, 2012
Welcome to Class
Lighting:
It takes time.
I went to the Industry Giants event in Dallas last weekend and listened to Chris Fowler give a talk http://www.imdb.com/name/nm1093680/ about lighting he was responsible for lookdev of Andy.
Go and take our class "Before and After Quiz"
Quiz
Assignment #1
The best lighters are photographers.
Check out a camera (Cannon Power Shot, card reader, card, cable) from the cage, for next class bring in 30 pictures and put in a slideshow your favorite 8 images to show to the class. Use bounce cards and lamps around to help light your subjects, be able to explain what you did to make you images look better than it would have because you moved/lamp/bounce card/etc.
This variety required:
It takes time.
I went to the Industry Giants event in Dallas last weekend and listened to Chris Fowler give a talk http://www.imdb.com/name/nm1093680/ about lighting he was responsible for lookdev of Andy.
How long did it take to nail down lighitng in this shot? 3 months, an entire quarter.
Then they distributed his lights to all shots with Andy in them to keep a consistent look.
Shading:
avoid UVing when you can.
use shaders to do things you might not think of.
Custom DOF shader:
Quiz
Assignment #1
The best lighters are photographers.
Check out a camera (Cannon Power Shot, card reader, card, cable) from the cage, for next class bring in 30 pictures and put in a slideshow your favorite 8 images to show to the class. Use bounce cards and lamps around to help light your subjects, be able to explain what you did to make you images look better than it would have because you moved/lamp/bounce card/etc.
This variety required:
- Macro
- DOF
- 1 light sources
- 3 lights sources
- soft lights
- portrait
- plant
- still life
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